![]() If they at least left some of the old mechanics/RPG elements inside the game instead of going in a completely different direction It wouldn't be hated by a lot of people. VP2 I played a little bit before my ps2 died, and DQ i never got into.Įdit: compared to all those I would have to say it almost fits right in, however it was so different from all the other games that it basically killed the franchise. Grandia 3 while funny and nice to look at(With some enhanced combat mechanics) the story was. starocean 3 despite being a great game, had a ♥♥♥♥♥♥ plot twist that ruined the game(At least for me). Well for Ps2 games, a lot of them where kinda funny. A t a special panel during the Tokyo Game Show 2017, Square Enix showcased new gameplay of their upcoming 3D remake of Secret of Mana. I was doing a recent playthrough of it that I need to finish and I enjoyed a lot of the world I saw, the game has better than other PS2 games have in terms of style, but the issues with the actual mechanics of the gameplay sincerely weigh it down from being a better game. And losing all of your stats/exp upon entering a new dungeon cripples that feeling of overall accomplishment that is key to any good RPG. sloppily? I can't think of the best word for it, but the physics feel a bit janky. It wasn't really horrible in gameplay, more like in execution?Ī camera that actively works against you, the Havok engine is used kinda. Legend of Mana was already a huge jump from Secret and Trials, but wasn't too much off the path of what people wanted. ![]() I believe the fanbase shuns it because even though the mechanics and ideas they attempted in it are quite unique, it just struggles to feel like a Mana game. Originally posted by Quatropus:Dawn of Mana actually isn't a terrible game. ![]()
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